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How to Play Super Chess

Version:
1.0
Last Updated
November 13, 2026

Super Chess, written by Chris Whittington and published by Kuma in 1984, is a chess program for the Einstein with seven levels of play, from replying in a few seconds to thinking for hours. It draws the board in colour, keeps a list of the moves, suggests a move when you are stuck, and has an analyse mode for setting up any position you like.

This guide takes you through a game, from loading to checkmate, and then through analyse mode. Everything here was done in MAME with the library's Super Chess disc, and checked against the original Super Chess manual.

SUPER CHESS, (C) Chris Whittington 1984, and the question Play, Analyse or Help ?
The first question.

Loading

The disc starts by itself and stops at the DOS prompt, 0:. Type CHESS and press ENTER. After about 12 seconds the title appears, with the question Play, Analyse or Help ?

Under MAME, set up the Einstein as in Setting Up MAME. The download holds the disc in several formats; use the .mfi file for side A:

mame einstein -window -flop1 SUPCHESS_A_SUPERCHESS.mfi

Setting up a game

Super Chess asks three questions. Answer each with a single key; there is no need to press ENTER.

  1. Play, Analyse or Help ? Press P to play.
  2. Do you want White or Black ? Press W or B.
  3. Select look ahead, (0-6) Press a number from 0 to 6 for the level.
The three questions answered: P, W, and the look-ahead prompt
Choosing White, and about to choose a level.

The level sets how far ahead the computer looks, and so how long it takes over each move. The manual gives these as rough times:

LevelTime per move
03 secondsfor beginners
115 secondsan easy game
230 secondsa strong game
33 minutestournament level
430 minutesfor dedicated players
53 hourscorrespondence games
612 hourscorrespondence games

The real time depends on the position. In our games, level 0 answered at once, level 1 in about 8 seconds and level 2 in about 45 seconds. Start at 0 or 1.

The screen

The starting position, with YOU and ME columns above, LEVEL 0 and I AM BLACK beside the board, and the files a to h and ranks 1 to 8 marked
Ready to play.
  • The board has the files a to h along the bottom and the ranks 1 to 8 up the side, so every square has a name such as e4. White starts at the bottom.
  • The move list, top left, numbers each move, with yours under YOU and the computer's under ME.
  • Beside the board are the level and the side the computer is playing.

Making a move

Type the square the piece is on, then the square it is going to. To move the king's pawn two squares, type E2E4. The move is made as soon as you type the fourth character; there is no ENTER. Capital or small letters both work.

The move list showing 01 E2E4 e7e5, with both pawns moved on the board
Your move, and the computer's reply.

The computer replies, and its move goes in the list in small letters. If you type a move that is not allowed, it says Illegal move and waits for another.

Illegal move after E2E5
E2E5 is not a legal move.

A few moves need a word of explanation:

  • Castling: type the king's move, and the rook comes with it. To castle on the king's side as White, type E1G1. The move list shows it as 0-0.
  • Promotion: the manual says to move the pawn to the last rank as normal, and that it always becomes a queen.
  • En passant: the manual says to type the capturing pawn's square and the square it moves to, like any other capture.

Getting help during a game

When it is your turn, three letters do something other than make a move:

KeyDoes
Rrecommends a move
Sselfplay: the computer makes your move for you, then its own
Xresigns the game, or takes you to analyse mode

R puts the computer's suggestion in the move list, in small letters, and then waits. The suggestion is not played: type it yourself, or any other move. Early in the game, while the computer is still playing from its book of openings, it has no suggestion to give and says Illegal move instead.

The move list showing 06 c1e3, a suggested move, with the board unchanged
The computer suggests c1e3.

S is handy when you want to see what the computer would do. It chooses a move for you, shows it in small letters in your column, and replies.

Move 07 e4d5 in the YOU column, played by selfplay, and the reply e6d5
Move 7 was played by S.

Winning, losing and starting again

At checkmate the move list shows CHECK MATE and who has won. Press H to go back to Play, Analyse or Help ?

To give up a game, press X when it is your turn. That also takes you back to Play, Analyse or Help ? From there:

  • P starts a new game with the pieces back in their starting places.
  • A goes into analyse mode with the position from the game you were playing.
  • H shows the help screen. Press a letter key to leave it.
The help screen: Game Initialisation, During your move, and Analyse mode, ending hit any key to continue
The help screen.

Analyse mode

Analyse mode lets you change the position on the board: to try out an idea, set up a puzzle from a book, or carry on a game that has gone wrong. Choose A at Play, Analyse or Help ?

Square to change? above the board from the game in progress
Analyse mode, with the game position.

At Square to change? you can type:

TypeDoes
a square, such as H8puts a piece there, or empties it
CLclears the board, all but the two kings
Xleaves analyse mode
Ithe help screen
Ttechnical information about how the computer plays
Vchanges the colours

After a square, Super Chess asks three more questions, each answered with a single key:

  1. Piece type? (0PNBRQK) Pawn, kNight, Bishop, Rook, Queen or King, or 0 to empty the square.
  2. Piece colour? W or B.
  3. Piece moved yet? Y or N. This matters for a king or rook that might still castle: answer N if it should still be allowed to.
Square to change? H8, Piece type K, Piece colour B, and Piece moved yet?
Putting a black king on h8.

Setting up a checkmate

Here is a short example: a back-rank mate in one for White. Starting from a cleared board:

  1. Type CL. The kings are left on e1 and e8.
  2. Type H8, K, B, N to put a black king on h8.
  3. Type E8, 0 to take the other black king away.
  4. Type G7, P, B, N and H7, P, B, N for two black pawns.
  5. Type A1, R, W, Y for a white rook.
White king e1 and rook a1, black king h8 and pawns g7 and h7
White to play and mate in one.

Now press X to leave analyse mode. Super Chess asks three questions:

  1. Do you want White or Black ? You can change sides here.
  2. Select look ahead, (0-6) You can change the level.
  3. Whose move is it ? W or B. The manual says that choosing the computer's side makes it move next, which you can use to have it take over your move, or even play the whole game by itself.
The three questions on leaving analyse mode: White or Black, look ahead, Whose move is it ?
Leaving analyse mode.

Answer W, 0 and W, then type A1A8.

01 A1A8, CHECK, MATE, YOU WIN, with the white rook on a8
Checkmate.

Changing the colours

V at Square to change? shows the colours you can choose, from 0 for black to 7 for white, and asks in turn for the colour of the light pieces, the dark pieces, the light squares and the dark squares. Press 8 to leave one as it is. Each change shows on the board straight away.

The colour list beside the board, with the white pieces turned red
Red for the light pieces.

Quick reference

WhenKeyDoes
At the startP, A, Hplay, analyse, help
W, Byour side
0 to 6the level
Your movee.g. E2E4a move, with no ENTER
Rrecommend a move
Sthe computer plays your move
Xresign, back to the start
Analyse modea squarechange the piece on it
CLclear the board
Vcolours
Ttechnical information
Ihelp
Xback to the game

If you played Super Chess on the Einstein back in the day, we would like to hear from you. The contact form is at tatungbytes.co.uk/contact.

Gavin Watson
Gavin Watson

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