Dean Belfield
My name is Dean Belfield. I started programming at the tender age of 12, developing simple games and utilities in BASIC, then assembly language, on the Sinclair ZX81. My first professional quality game was created on the Sinclair Spectrum before I hit 16 and, whilst this was not published, formed part of the portfolio that helped me find employment after leaving college. I’ve been fortunate to have worked during the fledgling years of the home computer revolution working for Software Creations, Malibu Comics and Time Warner Interactive. A selection of games I’ve worked on in my short career as a professional games developer. VIS: Spectrum (unreleased)LED Storm: AmstradGhouls n Ghosts: AmstradSly Spy (Secret Agent): Spectum / AmstradGauntlet III: The FInal Quest: Spectrum / AmstradSolar Invasion: Spectrum + Magnum LightgunThe Incredible Crash Dummies: GameboyThomas the Tank Engine and Friends: NESTime Trax: Sega Megadrive (Music Driver)Firearm: Sega Mega-CD (unreleased)Pitball: Playstation